The Evolution of a Lizardman

Ah, July in New England. The heat, the humidity. Sometimes it feels like you can swim to your car instead of walking the air is so thick with moisture. It's a great time to be thinking about The Underswamp and who (and what) lives there…
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STEPHEN RUSSELL'S ROLE REVEALED IN UNDERWORLD ASCENDANT!

We announced back during the Kickstarter that Looking Glass' fan favorite voice talent Stephen Russell and Terri (System Shock's SHODAN) Brosius would take part in Underworld Ascendant, but haven't revealed either of their roles... until now.
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NEXT STOP? VERTICAL SLICE!

We've completed test levels and our Pre-Alpha Prototype. We've proven out our magic system, our movement system, our art style, and the basics of combat.
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NOW YOU'VE SEEN IT! AND PLAYED IT!

As you're likely well aware, backers with Prototype Access have been playing Underworld Ascendant's Pre-Alpha Prototype for more than two weeks now.
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IGN TAKES AN EARLY LOOK AT UNDERWORLD ASCENDANT'S GAMEPLAY

While at PAX East last weekend, we were able to sit down at the Underworld Ascendant booth to get our first look at the spiritual successor to Ultima Underworld.
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ALL NEWS >

Rob Pardo (World of Warcraft, Diablo) – "Underworld was a unique and awesome RPG. It wasn't just a hack-and-slash game, but about slowly exploring a dungeon, and the storylines of the inhabitants within. I loved how each new level of the dungeon represented an entirely new set of challenges and adventure."
Richard Garriott (Ultima, Shroud of the Avatar) – "For those of us lifelong gamers that go back to the early days the Underworld franchise, created by Paul Neurath, represents a watershed event on what an immersive 3D true role-playing game can be. Personally I am as excited about Underworld returning as any game I can imagine."
Ken Levine (BioShock) – "Underworld had a transformative effect on my understanding of what games were. It was the first time I ever felt 'inside' of an imaginary world. It was the game that primed all my creative ambitions."
Chris Roberts (Star Citizen, Wing Commander) – "Underworld was the first truly 3D textured first person game… it influenced pretty much all first person 3D games that came afterwards."
Warren Spector (Deus Ex, Epic Mickey) – "As the first fully-textured, real-time, first-person game, Underworld paved the way for every other first-person game that followed. If that doesn't qualify as 'changing the world', I don't know what does!"
Cliff Bleszinski (Unreal Tournament, Gears of War) – "For many folks of my generation the title that sparked their interest in 3d gaming was the classic game of DOOM. However, as impactful as that game was for me as a teenager, there was another game that blew me away that came before it, and that game was Ultima Underworld."
Ray Muzyka (BioWare co-founder) – "Ultima Underworld remains one of my favorite games of all time. Exploring the Underworld was deeply immersive and incredibly engaging, and the game had a tremendous impact on how I thought about RPGs - it certainly influenced the games we released at BioWare."
Ken Rolston (Morrowind, Oblivion) – "To a tabletop-bred RPG gamer designer like me, Underworld was a revelation. Underworld's first-person view opened the door to exploration, and action-immersion, in combat, and interactivity. It's obviously the inspiration for Elder Scrolls."
Ian Livingstone (Games Workshop co-founder, Fighting Fantasy series co-creator) – "I started playing D&D in 1975. My D&D obsession made me largely dismissive of computer RPGs when they appeared – until I played Ultima Underworld. A genuine classic – the daddy of them all – it had huge influence on later classics such as Deus Ex and System Shock, and most other 3D RPGs for that matter. It must have been the reason why the word 'immersive' was first applied to computer games!"